Future Teachers Education: Computational Thinking and STEAM

visi bus lygus

The project develops innovative educational approaches of Computational Thinking (CT) and related to transdisciplinary and holistic STEM perspectives for future teacher education. We develop a pragmatic methodology to CT as to asset of tools, techniques and approaches which enable a seamless transition from the young child's unplugged type of activities to the comprehensive modelling and computer simulation activities of K-12 and early university students.

About the project

Objectives of the project:

  • to improve pedagogical skills and competencies of future teachers, that are related to the teaching and training of various aspects of CT;
  • to develop a deeper understanding of future teachers in CT.

The methodology is based on an approach to develop and test a set of subject/educational environment specific educational modules with a possibility of integration into future teacher curricula. The motivation is based on the ongoing European reform of approaches to STEM education and, therefore, the needs and importance of the educational aspects related to CT.

We consider CT as an integrative skill within the described STEM model. The primary role of computational models in modern scientific research and, therefore, in research-oriented education is emphasized. In order to develop, implement, and study computational models that include both technical and social aspects, students should have skills for solving problems in a highly digitised educational environment, such as decomposing and generalising skills and skills to automate, algorithmize, calculate, and design.

The project focuses on curriculum development activities for the education and training of future teachers. Target group – future teachers involved in STEM education and in particular those who concerned with CT aspects and appropriate curriculum development. Another target group – future teachers of preschool institutions (kindergartens), primary schools, lower and upper secondary schools of various subjects including foreign languages, art and humanities.

The project’s philosophy is based on a post-scientific tendency to merge scientific and technical knowledge with social and humanitarian knowledge including contextual knowledge as well. We support a pragmatist approach to education in terms of sharing community values and solving relevant life problems. The adapted TPACK (Technological, Pedagogical, and Content Knowledge) framework for CT and STEM is promoted to develop modules for future teacher education.

The project results in a set of modules developed for training future teachers on various aspects of CT as related to STEM project-based education. The developed modules are self-sufficient, which allows them to be included in study programs, and form a part of the coherent CT curriculum for STEM and related subjects.

Meetings

 

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The Kick-off Partner Meeting at Vilnius University, Lithuania

The 1st TeaEdu4CT Project Meeting was hosted by Vilnius University Faculty of Philosophy. It was held in Vilnius, on October 15-16, 2019. It was attended by representatives from all ten project partner institutions.

 

The TeaEdu4CT Project Partner Meeting in Paderborn, Germany

The partner meeting was organised by University of Paderborn, Germany, on November 29-30, 2021

 

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The TeaEdu4CT Project Partner Meeting in Palermo, Italy

The partner meeting was organised by CESIE, the Italian project partner, on March 17-18, 2022, in Palermo, Italy (Venue: CRE.ZI.PLUS - https://www.creziplus.it/ )

 

Modules

Module 1

 

 

Developmental Framework

Module 1 is designed for students of different profile teacher study programs i.e. future teachers. This module is also suitable for in-service teacher professional development in computational thinking (CT) and STEM education.
Module 1 consists of five units: 1) Cognitivism; 2) Digital Competence Framework; 3) TPACK framework; 4) Inquiry based learning; 5) Problem based learning. The module can be adopted in different study programs e.g. face-to-face or on-line. The module provides theoretical background for future teacher training in CT & STEM.
The module is structured into several activities and each of them consisting of 2–3 hours of face-to-face interaction. It includes 2 sessions of 90 minutes and 70 minutes of homework. It includes lecture parts, group discussions, debates and student presentations.


Translations:

 
 
 

Module 2

 

 

General Introduction to CT

Module 2. General Introduction to Computational Thinking: A basic module suitable for all teachers
Module 2 provides future teachers with basic knowledge and skills on teaching and learning of CT. The core of Module 2 can be considered a prerequisite for studying other modules. The module addresses both teachers’ content knowledge and their pedagogical content knowledge (PCK).
The module consists of 4 units, and takes approximately 24-30 hours to complete.
Participants practice CT using digital tools like Google Ngrams, a tool for visualizing occurrences of words in literature in the course of time, and simulation of spreading and infections of the Zika virus, also application on a climate model.
The module makes use of a widely used programming language, Scratch. Participants experience also two main strategies for teaching and learning of CT: 1) unplugged learning, e.g. tasks of the international Bebras challenge, and 2) the problem of escaping from a maze.
The module includes many tasks, mostly carried out in pairs or groups. These can be a useful basis for assessment.


Translations: 

 
 

Module 3

 

 

CT for Pre-school

 Module 3 is specific for pre-school (kindergarten) teachers and students. Teaching CT in these early ages mostly requires the use of cognitive abilities like logical reasoning, decision making on comparisons, and finding similar patterns in various visuals.
STEAM integration of CT is also introduced for making cross curricular connections of the themes. Hence, this module has a significant contribution for pre-schoolers in terms of the pedagogical approaches to integrate CT into teaching-learning activities.
The module 3 has composed of 4 units: 1) CS Unplugged Activities; 2) Creative Drama Activities; 3) Games and Toys; 4) Integrating CT and STEAM into Early Childhood Education.
All activities in the module are expected to have potential impacts on not only teachers but also pupils. Many derivatives can be created by teachers for different situations and implementations, hence having an easy transferrable structure.


Translations:

 

 

Module 4

 

 

CT for Primary School

Module O4 is target explicitly at primary schools and aims at integrating conceptual development with specific practical elements in education. Since the activities describe real-world phenomena like finding the optimal route from one place to another, it teaches not only how to use the technology and reflexion on the use, but also includes skills from other STEAM areas like spatial and logical thinking.
The module requires no prerequisites and can also be used for in-service teacher trainings.
The module consists of 4 units: 1) general teaching-learning-theories (e.g. constructivism) as well as national guidelines that must be considered when implementing CT in primary classrooms are discussed; 2) CT as a problem-solving process including technical artifacts; 3) students are asked to design their own lectures based on the presented robots; 4) students evaluate their own lessons, giving and getting feedback by and to the teacher of the class and thereby repeat and summary the theory about CT.


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Module 5

 

 

CT for STEM Teachers

This module is meant for future teachers in STEM subjects, e.g., teachers in mathematics, physics, chemistry, biology. The module fosters teachers’ development knowledge and skills on CT in STEM, as well as on teaching and learning of CT in a STEM context.
The module 5 consists of 3 units, and takes approximately 24-30 hours to complete. In Unit 1, students practice CT using two cases: 1) an example in mathematics, involving a statistical analysis on an existing, historical data set: the passenger list of the U.S.S. Titanic, 2) building the NetLogo simulation activity.
Unit 2 elaborates on teaching and learning of CT. In Unit 3, participants design a lesson activity for their own STEM subject, building on the competencies acquired so far. In the design, participants combine elements of the subject with aspects of CT.
The module includes many tasks, mostly carried out in pairs or groups. These can be a useful basis for assessment.


Translations:

 

Module 6

 

 

CT for Informatics Teachers

Module 6 provides teaching and learning material, which can be used by teacher educators to design a lecture for prospective informatics teachers with about 1 ECTS. The material enables prospective informatics teachers to understand the role of Computational Thinking in informatics education.
Module 6 concentrates in its activities on one side on the reflection of the thinking processes while solving informatics tasks and on the other side on the reflection of CT content in informatics applications in other disciplines.
The module is structured in 4 units: 1) CT demonstrated on the algorithmic paradigm divide-and-conquer; 2) CT aspects of codes, understanding Huffman codes; 3) Virus simulation: CT in biology, medical research, and health; 4) Robotics and sensor technology - CT in our digital world.
The first two units deal with core informatics topics obtained from algorithms design and information representation. The third and fourth unit deal with interdisciplinary problem solving with means of informatics.


Translations:

 

Module 7

 

 

CT for the Languages & Arts

The aim of this module is to facilitate future teachers to embed CT skills into their Language, Arts, and Humanities subjects. This module is about the “A” in STEAM. Thus, in this module CT is viewed as a framework to develop students’ artistic, linguistic, social, humanity skills through developing prospective arts, languages, and humanities school teachers’ conceptual, pedagogical, reflective competences in CT.
The module has consisted of 3 units: 1) CT viewed as “A” in STEAM; 2) CT for Social Sciences; 3) CT for Language Arts.
This module was contributed to the field with its creative implementation ideas and relation in terms of showing computational thinking aspects with disciplines of arts. These ideas are expected to inspire teachers so that they can design and implement similar activities in their classes possibly having an important impact in terms of teaching CT skills. Moreover, all the ideas have transferability to lower or upper ages with similar subjects.


Translations:

 

Module 8

 

 

Educational Environments for CT

 Module 8 is about how to create educational environments that support the integration of Computational Thinking (CT) with STEAM. CT is seen here as a skill set that supports the integration of methods from computer science to the disciplinary practices.
Three perspectives (mathematics, engineering, and science) on Computer Science combined with a model of CT are used as a framework in this module.
Module 8 is intended for the future teacher students of STEAM. There are no prerequisites except for good knowledge of their own main subject(s) and pedagogical studies. The module is an elaboration of the Code, Connect and Create (3C) professional development model.
The innovation in this module is based on the choice of components (models, technologies, and theories) and their interaction. In addition to learning how to create educational environments supporting integrating CT and STEAM the students will also know why these components were chosen.


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Module 9

 

 

Constructivist and Project Driven CT

Module 9 develops teacher’s competence with challenge based and project based learning methods for scaffolding learner development of CT skills. Participant target groups are pre-service teachers with an interest in CT in their classroom practice.
The module comprises 6 units, 16 activities, and takes approximately 27-30 hours to complete.
The module introduces participants to the basic ideas of constructionism through a combination of hands-on activities and presentations. Constructionism is introduced as the conceptual basis of learning activities in CT skills development in Unit 1. The remaining units support teachers in the process of designing appropriate learning strategies for CT using a challenge based constructionist pedagogy. The final units provide a set of materials to scaffold the development of challenge based classroom practice and assessment rubrics.


Translations:

Module 10

 

 

Pedagogy of CT in STEAM

Module 10 focuses on practical aspects of instructional design guidelines and digital tools that can help teachers to integrate CT into everyday learning and teaching activities in any subject area. The module is based on Merrill's task-centred instructional design approach. A set of free digital authoring tools will be introduced and put into practice during the practical and collaborative instructional design activities.
This module is designed for future teachers in any subject area and education levels from preschool to upper-secondary. The students are expected to be acquainted with key concepts and issues of teaching CT (Module 1) as well as one module related to their subject area or target education level (e.g. in case of future language teachers, Module 7: CT for languages, arts and humanities).
Module 10 is meant to be taught collaboratively to future teachers from various subject areas, so they could explore through collaboration the different perspectives on CT.


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Quality Assurance

Quality Assurance in TeaEdu4CT

In order to ensure successful project outcomes, TeaEdu4CT partnership has implemented specific Quality Assurance processes and methods. This activity occurred continuously throughout the project lifecycle and included:

  • setting evaluation standards, actions and tools in a Quality Assurance Plan;
  • performing a continuous analysis of quality levels in project activities and events through self-assessments, third-party evaluations and report of activities;
  • identifying weak point and collecting evidence to traduce changes in project work.

This internal evaluation process represented a joint effort of all project partners and focused on: Project Management, Dissemination, the Modules (intellectual outputs of the project) and their Pilot implementation in partner countries; the Learning, Teaching, Training events; Partnership meetings.

The internal evaluation of the Modules was accompanied by the involvement of an Advisory Board of external experts reviewing project partners’ work and providing advice to ensure quality of Intellectual Outputs and maximise impact of projects results.

Advisory Board for TeaEdu4CT project

Alberto Biondo, CSC “Danilo Dolci”, Italy

Serhat Bahadır Kert, Yildiz Technical University, Turkey

Filiz Kalelioğlu, Başkent University, Turkey

Piret Luik, University of Tartu, Estonia

Renate Motschnig, University of Vienna, Austria

Andreas Mühling, Kiel University, Germany

Efi Nisiforou, University of Nicosia, Cyprus

Matti Tedre, University of Eastern Finland

Tapio Salakoski, University of Turku, Finland

Marytė Skakauskienė, National Agency for Education, Lithuania

Newsletters

TeaEdu4CT project Newsletter 1, February 2020

TeaEdu4CT project Newsletter 2, July 2020

TeaEdu4CT project Newsletter 3, February 2021

TeaEdu4CT project Newsletter 4, July 2021

TeaEdu4CT project Newsletter 5. May, 2022

TeaEdu4CT project Newsletter 6. July, 2022

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Dissemination

 

Workshop "A teacher education curriculum to support computational thinking in compulsory schooling" on the TeaEdu4CT project organized in international ESERA conference "Fostering scientific citizenship in an uncertain world” on 30 of August - 3rd of September 2021.

   

Presentation "Addressing the teaching competence GAP in computational thinking: a modular approach" on the TeaEdu4CT project organized in international ESERA conference "Fostering scientific citizenship in an uncertain world” on 30 of August - 3rd of September 2021.

 

During the TeaEdu4CT project, the Moodle platform was used to develop MOOC courses. A 6-courses MOOC was prepared and opened to all prospective teachers on the servers of Ankara University in order to make national dissemination of the outputs (modules) of TeaEdu4CT project permanent and available to learners. While the offered courses support prospective teachers in the preparation of basic STEM subjects and non-computer activities, they also include the lessons prepared for the modules O3 and O7.
The URL of the website is tech.ankara.edu.tr

 

  The prepared courses on MOOC was packed separately so they can be used within Moodle LMSs worldwide. All six MOOCS courses can be downloaded from here.

More about MOOC.

  

Project consortium

Coordinator:

Logo Vilniausi universitetas copy Vilnius University
Vilnius, Lithuania
http://www.vu.lt

Partners:

Logo University of Turku copy University of Turku
Turku, Finland
https://www.utu.fi/en
Logo KTH KTH Royal Institute of Technology
Stockholm, Sweden
https://www.kth.se/en
Logo Ankara university Ankara University
Ankara, Turkey
https://en.ankara.edu.tr/
Logo Tallin university Tallinn University
Tallinn, Estonia
https://www.tlu.ee/en
Logo Cesie CESIE
Palermo, Italy
https://cesie.org/
Logo TU Vien TU Wien
Wien, Austria
https://www.tuwien.at/en/
Logo Radboud University Nijmegen Radboud University
Nijmegen, Netherlands
https://www.ru.nl/english/
Logo Paderborn university Paderborn University
Paderborn, Germany
https://www.uni-paderborn.de/en/university/
Logo Cardet

CARDET
Nicosia, Cyprus
https://www.cardet.org/

 

The project is run by eight universities and two research centres. Vilnius University (Faculty of Philosophy) is a project coordinator.

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