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Teaching standard STEM topics with a key competence approach (STEMkey) (Number: 2020-1-DE01-KA203-005671)

Project objective is to transform (future) STEM teachers grasp of teaching standard topics. To achieve that we will rethink and reshape the delivery of fundamental STEM subject knowledge in the context of key competence development. Future teachers need to be encouraged to refrain from teaching with the sole purpose to transfer knowledge about a single STEM subject, isolated from other STEM subjects. This simply does not live up to todays and tomorrows challenges anymore. They need to understand the relation between knowledge, skills and attitudes, how they affect each other and how they have an effect on their students’ learning experience and personal life. They also need to see that STEM subjects are relevant to our lives and our societies and that they are linked to each other.
To achieve this objective we will develop teaching modules to be used in HE programmes for future STEM teachers, covering all STEM disciplines and exemplarily dealing with topics from each discipline (e.g. light representing physics education, algorithms representing informatics or the periodic system representing chemistry). Each module applies various tested and proven innovative educational approaches, such as digital learning or real-life contextualisation.

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JANUS: e-Pedagogy and Virtual Reality Based Robotic Blended Education (JANUS) (Number: 2020-1-PL01-KA226-HE-095371)

The proposed project aims at setting up the foundations related to the application of Virtual Reality (VR), in Blended Learning settings, with particular focus on the field of STEM (Science, Technology, Engineering and Mathematics) education. The project-related activities can be broadly classified into the following categories: (1) e-Pedagogy: Development of an educational framework to support the design of the VR learning activities and a user manual to guide the practices that educators will follow when conducting the educational activities. In addition, prior to the conduct of the intervention, a series of workshops will be delivered to prospect teachers so as to equip them with the necessary skills and traits on how to utilise the custom-made prototype efficiently and effectively. (2) Virtual-Learning Platform: Aligned to the principles of well-established educational theories and instructional design techniques, a prototype VR platform will be developed.

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Teacher training for Data Literacy & Computer Science competences (TrainDL) (Number: 626145-EPP-1-2020-2-DE-EPPKA3-PI-POLICY)

TrainDL is a Policy Experimentation Project that aims to reduce the digital skills gap by democratising future skills through and across educational systems.
This is done by the development of open educational resources (OER) and teacher training modules in three iterative field trials to meet the need for tested and evaluated teaching materials for Data Literacy and Artificial Intelligence (AI) Education in schools across Europe.

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