Venue and Accommodation

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The venue of the Summer School is located at the beautiful Old Town Campus of Vilnius University. Founded in 1579, it is one of the oldest and most famous establishments of higher education in Eastern and Central Europe.

Vilnius, the capital city of Lithuania, is a beautiful and vibrant city, especially in the early summer, when the summer school takes place. There are plenty of historical sites and cultural events to visit, and you can find the information here

Getting here

Airports

Vilnius airport is the largest airport in Lithuania, situated just 15 min by car or public transport from the city center. Participants can also choose Kaunas airport as an option to reach the country as it takes only 1-1,5 hour to drive to Vilnius center. More information is available on the Vilnius Airport website or the Kaunas Airport website.

Trains

Vilnius can be reached easily by train from many cities in Europe. Vilnius railway station is in a convenient location as it takes barely 10 minutes on foot to reach Vilnius Old Town and the city center. One can purchase train tickets online.

Buses

There is a choice of international bus lines connecting Vilnius with other European cities. There are direct buses to Lithuania (Vilnius) from Latvia, Poland, Estonia, Russia, etc.

How to reach the Summer School venue?

Taxi

Vilnius Airport approved taxi rank can be found just in front of the arrivals terminal. Most of the taxi cabs accept cash and credit cards. We recommend A2B Taxi | +370 626 66667 or 1666

Uber and Bolt

Uber and Bolt are operating in Vilnius. You can download the apps on App Store and Google Play.

Public transportation

You can reach Vilnius Old Town and summer school by bus or trolleybus. We recommend using "Trafi" APP to find the most convenient routes. Nearest stop to the Summer School venue is called "Arkikatedra".

Accommodation

Vilnius offers different options for a comfortable and pleasant stay: from hotels to hostels. University guests usually stay at hotel Artis (https://artis.centrumhotels.com/) or hotel Artagonist (https://www.artagonist.lt/en/) as they are close to the Faculty of Philosophy where the summer school will take place. However, depending on your personal preferences you can also look for other accommodation options on booking.com or Airbnb.

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Teacher training for Data Literacy & Computer Science competences (TrainDL)

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Teacher training for Data Literacy & Computer Science competences (TrainDL) (Number: 626145-EPP-1-2020-2-DE-EPPKA3-PI-POLICY)

TrainDL is a Policy Experimentation Project that aims to reduce the digital skills gap by democratising future skills through and across educational systems.
This is done by the development of open educational resources (OER) and teacher training modules in three iterative field trials to meet the need for tested and evaluated teaching materials for Data Literacy and Artificial Intelligence (AI) Education in schools across Europe.

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JANUS: e-Pedagogy and Virtual Reality Based Robotic Blended Education (JANUS)

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JANUS: e-Pedagogy and Virtual Reality Based Robotic Blended Education (JANUS) (Number: 2020-1-PL01-KA226-HE-095371)

The proposed project aims at setting up the foundations related to the application of Virtual Reality (VR), in Blended Learning settings, with particular focus on the field of STEM (Science, Technology, Engineering and Mathematics) education. The project-related activities can be broadly classified into the following categories: (1) e-Pedagogy: Development of an educational framework to support the design of the VR learning activities and a user manual to guide the practices that educators will follow when conducting the educational activities. In addition, prior to the conduct of the intervention, a series of workshops will be delivered to prospect teachers so as to equip them with the necessary skills and traits on how to utilise the custom-made prototype efficiently and effectively. (2) Virtual-Learning Platform: Aligned to the principles of well-established educational theories and instructional design techniques, a prototype VR platform will be developed.

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Teaching standard STEM topics with a key competence approach (STEMkey)

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Teaching standard STEM topics with a key competence approach (STEMkey) (Number: 2020-1-DE01-KA203-005671)

Project objective is to transform (future) STEM teachers grasp of teaching standard topics. To achieve that we will rethink and reshape the delivery of fundamental STEM subject knowledge in the context of key competence development. Future teachers need to be encouraged to refrain from teaching with the sole purpose to transfer knowledge about a single STEM subject, isolated from other STEM subjects. This simply does not live up to todays and tomorrows challenges anymore. They need to understand the relation between knowledge, skills and attitudes, how they affect each other and how they have an effect on their students’ learning experience and personal life. They also need to see that STEM subjects are relevant to our lives and our societies and that they are linked to each other.
To achieve this objective we will develop teaching modules to be used in HE programmes for future STEM teachers, covering all STEM disciplines and exemplarily dealing with topics from each discipline (e.g. light representing physics education, algorithms representing informatics or the periodic system representing chemistry). Each module applies various tested and proven innovative educational approaches, such as digital learning or real-life contextualisation.

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Development of STEAM education (DOSE)


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 Development of STEAM education (DOSE) (2020-1-LT01-KA201-077935)

The objective of the Development of STEAM education project is to lead European schools in the improvement of existing STEAM approaches, to guide them fostering the young Europeans’ interest, skills, and career in maths, science, engineering, and technology as well as arts, and to provide the schools with the necessary toolbox to engage their students, teachers and other members of the community in STEAM-related activities by developing an appropriate STEAM school strategy. Providing adequate guidance and underpinning innovative activities to be developed at the national level, the Project will expand a network of STEAM schools involving not only teachers, administrators, but also other stakeholders, e.g., STEAM/research/ non-formal education centers.

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EASTEM (Euro-Asian Collaboration for Enhancing STEM Education) Project 2019-2021

Based on key issues identified by our needs analysis, EASTEM addresses three key issues in student centered competence development:

a.) Staff development for lecturers
Uppsala University will lead staff development in cascade format in student centered competence development. In the first phase, participating staff are asked to develop and implement a test bed, a student project module, where students solve problems from local industry/communities in international teams across partner institutions. Bringing together lecturers as well as students it will lead to competence development for both groups. In the second phase, the module is run a second time. In addition, the lecturers will develop and conduct their own staff development sessions for other lecturers both within and outside of their institutions. As a primary target group it will give lecturers capacity and confidence to utilize student centered competence development approaches in their teaching. By bringing in industry/community based problems into a classroom setting, the participating students will develop ther competences and the university will be able to strenghten their collaboration with local industry and the surrounding community.

b.) Establishing STEM Education centers
Coordinated by VU, EASTEM will support the development and launch of centers of excellence for STEM Education. Participants will undergo staff development in center establishment and management. With the support of VU and the consortium, each institutional team will establish a center for STEM Education. In addition, VU will provide staff development in cascade format for lecturers involved in organising center activities, on student engagement in the centers and activities for lecturers at K-12 level. This will provide a network of 10 centers for STEM Education connected to european research groups, managed by teams with the capacity to run them, activities with a competence development focus, providing a sustainable focal point for WP2 activities. It will provide institutions with a platform for increasing visibility to developments within STEM Education and a further way to build their relationship with stakeholders, including local industry/community.

c.) Facilitating industry engagement and competence indegration into educational programs
IMT Atlantique will guide discussions in how to integrate competences into educational programs. Recognising the importance of competece development for students, this brings it to a strategic level. In providing support and understanding for how a process for competence integration into STEM educational programs can be developed, EASTEM provide partner institutions with the capacity to develop their own processes for continuous integration of competence development, industry involvement, and how to update or modify existing univerity strategies towards creating competence integrated education educational programs.

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FOSTERING STEAM EDUCATION IN SCHOOLS (EDUSIMSTEAM) NR. 612855-EPP-1-2019-1-TR-EPPKA3-PI-FORWARD

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FOSTERING STEAM EDUCATION IN SCHOOLS (EDUSIMSTEAM) NR. 612855-EPP-1-2019-1-TR-EPPKA3-PI-FORWARD

This project is mainly aimed at teachers and students in K-12 schools to gain STEAM methodology through teacher trainings, online platform, curriculum, learning scenario studies, policy making documents etc.

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Youth Volunteer Educators e-learning Program for young migrants and refugees (e-VELP)


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 Youth Volunteer Educators e-learning Program for young migrants and refugees (e-VELP) (Number: 2019-3-DE04-KA205-018805)

The project’s idea originated from the rising concern for young migrant/refugee conditions that increased upon the arrival of an estimate of 1 million refugees into the EU in 2015. Majority of the migrants come from the youth sector, highly motivated yet low in skills. The skills gap poses a challenge to their assimilation into their new community. Consequently, a rise in politicisation increased fears and discrimination within the welcoming countries particularly due from a lack of personal contact.

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